Data Structure and Other Objects Using C++
Author: Michael Main
Table of Contents:
Ch. 1 | The phases of software development | 1 |
Ch. 2 | Abstract data types and C++ classes | 33 |
Ch. 3 | Container classes | 95 |
Ch. 4 | Pointers and dynamic arrays | 145 |
Ch. 5 | Linked lists | 211 |
Ch. 6 | Software development with templates, iterators, and the STL | 278 |
Ch. 7 | Stacks | 348 |
Ch. 8 | Queues | 389 |
Ch. 9 | Recursive thinking | 431 |
Ch. 10 | Trees | 469 |
Ch. 11 | Tree projects | 534 |
Ch. 12 | Searching | 575 |
Ch. 13 | Sorting | 622 |
Ch. 14 | Derived classes and inheritance | 673 |
Ch. 15 | Graphs | 722 |
App. A | ASCII character set | 771 |
App. B | Further big-O notation | 772 |
App. C | Precedence of operators | 774 |
App. D | Command line compiling and linking | 775 |
App. E | Dealing with older compilers | 778 |
App. F | Input and output in C++ | 780 |
App. G | Selected library functions | 788 |
App. H | Brief reference for the standard template classes | 791 |
App. I | A toolkit of useful functions | 799 |
App. J | Fundamental style guide | 802 |
App. K | Downloading the GNU compiler and software | 803 |
App. L | Exception handling | 804 |
New interesting book: Conquest in Cyberspace or Learning Red Hat Linux
AutoCAD 2002 Tutorial: 3D Modeling
Author: Randy H Shih
This book contains a series of ten tutorial style lessons designed to introduce students to AutoCAD 2002's 3D modeling functions.
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